The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. A miss doesnt matter much if you are shooting every 1. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. . Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. The grid layout of the ship prohibits 5 rooms being any closer together. The glaive beam should always hit at least 3 rooms. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Useless in this application #3. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. There is also a teleporter stationed on the ship at this point. The Glaive is just faster and that means everything. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Posts: 20. Example : Enemy has 1 shield. Beams do damage when they enter rooms. Ships, crew and equipment. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. g. If you do it perfectly you can unpause, fire the preignited flak, repower the. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. FTL: Faster Than Light. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. 10 Flak Artillery 1. The Holy Beam fired, and the LORD saw that it was good. All others will be defeated by a single layer of shields. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Burst II imo since it lines up with the. Each ship can carry a maximum of eight crewmembers. FTL: Faster Than Light. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 2 and artillery beam at start is excellent. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. My greatest creation, double glaive beam with with the weapon preingitor. FTL: Faster Than Light. Shields are usually more important than a pre-igniter or powerful weapon. Ion weapons are also very good here. With 10 ships available in FTL and each having various sub layouts. 8 tiles diagonally) 5. Unfixable thing with beam. g. They hit the first room. So I hope this helps you guys out. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. Hacking phase 2 flagship was my only option to get through the shields. You should get the achievement. It's also rare and 120 scrap. 5 seconds, vs the 25 seconds the Glaive Beam takes. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Like any projectile weapon, lasers can miss. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Hailing from Earth, Humans are one of the most common races in the galaxy. Don't sell long-range scanners until late in the game. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. But, it is amazing that at times it can even destroy opponent's ship in a single shot. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. . The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Beams only do damage if no shields are currently active, apart from the Halberd and Glaive which can do partial shield piercing. Lasers are general-purpose energy weapons. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Anti-Ship drones can also help. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Pointers: 1. Keep your eye out for blue options which. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. Zyos. If you have a rock boarding crew, it's a solid option. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. This is definitely a lower tier ship with some strong drawbacks. The Glaive Beam is singlehandedly the most powerful weapon in the game. 1. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. Lexar_ (Topic Creator) 9 years ago #11. Showing 1 - 10 of 10 comments. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Press your finger on a room and hold. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. The charge ion and flak I thought I would keep for phase 3 of the boss, and I kept the breach 2 for crew kills. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. . Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. FTL: Faster Than Light. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. This guide aims to show players of any skill level how to get this cruiser up and. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Use hacking 3 to drop shields and mind control to distract pilot. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. 5 damage per room every times it fires. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL: Faster Than Light Wiki is a FANDOM Games Community. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). Hull is better. 31, 2016 02:49:02 Hamish752. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. And it pairs best with Glaive/Flak II. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Wake up babe, new FTL cruiser just dropped. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Which is to say that over an extended period, the Glaive Beam is. 한국어 패치에서는 빔 주포로. As beams deal damage. . Each laser shot temporarily removes a shield layer. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. On the elite variant, it's even more powerful than the glaive could ever imagine. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. It may have the same length as the halberd beam and deal three damage. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. . Beams NEVER MISS. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Missiles, bombs, and the Artillery Beam bypass all shields. Each laser shot temporarily removes a shield layer. The main damage-dealer, however, was the Glaive Beam I found about halfway through. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. Edit. One Glaive Beam. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Each level of a shield absorbs one level of power of a beam weapon. 6 Crew Teleporter 1. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. You can tell because it has 3 drone slots (and the med bot augment). Humans comprise the. Per page: 15 30 50. Also a place to share FTL-related projects and ideas! Jan. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. 73K subscribers in the ftlgame community. . I usually go Pike == Minibeam >> Halberd > Hull > Glaive. The reason I use a beam weapon is because IT NEVER MISSES. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 73K subscribers in the ftlgame community. 6 power runs are pretty situational but it still happens. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. Unfortunately it’s achievements are kicking my ass. . I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. 7 Anti-Bio Beam 3. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. Stage 1: hack shields, have both beams powered up, and 1 shot it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Halberd Beam is the best rounded of the beam weapons. 10. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. Flak2 + Glaive beam + pre ignitor #11. That is what's going on here. sells for a lot though :D. (An) Attack drone(s) will help take down the shields. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Flak or lasers also work. Even if you have a glaive beam enemies will eventually have 3 shield bars. 38 ratings. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. . "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I was lucky to get the Burst Laser III f. SO after i figure that out ill do as you said. eventually,) but wow, that. FTL: Faster Than Light. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. 8 Mind Control 1. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). You should get the achievement. eventually,) but wow, that. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Posts: 24. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Setting everything to just fire works great for Flak and Ion Blast II, but. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Weapon Control is a system that enables use of the weapons. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. You can then immediately repower it while the defence drone is on cooldown between shots. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Discussions Rules and GuidelinesI'm wondering how to make these work. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. The Defense drone MKIIs sound like flak cannons when they fire. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. g. Remember, all you need is a tiny bit of the beam to reach the room. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Nug_69. But I managed to get off another volley and suppress his drones, and survived stage 2. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Friendly crew cannot be teleported to or from an enemy ship. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Definitely Hull. I am up against a ship with cloaking. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. But you have to admit that gun is the shit. ;) Reg. #8. I think I also had to change the update version of FTL but that. Bird of Prey is a Ship Achievement for the Stealth Cruiser. More forgiving play is doing a regular toggle for both. Meanwhile, beams are the only weapon type that always hits. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Power requirement: 4 power 3. 73K subscribers in the ftlgame community. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Anyways, my glaive beam has not his this ship a. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. Use hacking 3 to drop shields and mind control to distract pilot. #10. . This is instant death to anything. . Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. It beat the flagship. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. (Glaive Beam) 전력 소비. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. 420 votes, 18 comments. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. ftl bones file. Unless your main weapons really stink, there is almost no reason to. Premium Powerups Explore Gaming. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Jump, and immediately pause. I'd also wanna try this with a Glaive Beam. Glaive Beam with level 0 manned bonus takes 22. See moreEculc • 8 yr. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Of course you'd be a fool to pass up a glaive beam. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Like any projectile weapon, lasers can miss. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. onslaught deletes hull and spawns tons of breaches. Say you've for four bars in weapons a glaive beam and a flak 2. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. I plan to use a level 2 hack on the enemy shields and then just hit with everything. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. 5 seconds to charge. Besides, at later stages 5 shots will tend to miss a lot. There is already a Buzzard-class frigate in the Kadur Remnant mod. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. 충전 시간. (C) ittarter 2023. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Thats more damage then most weapons, and doesnt cost you missles. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Glaive beam will in do 2 damage per room if 1 shield bar is up. It starts with level 2 cloak, but small engine and no shields. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. "Take off the oxygen and bring up the Glaive Beam. This strategy does require some good luck early on, though, like with. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. They do damage to the Zoltan Shields as they travel along their path. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. 73K subscribers in the ftlgame community. Advertisement Coins. Weapon tier list. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. And if it's a free drone that's always more reason to use it. 71K subscribers in the ftlgame community. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. 159 votes, 17 comments. Reply. Random events are initiated by jumping to another system. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. All others will be defeated by a single layer of shields. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Find a ship and shoot it until it's really low on HP, then jump away. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. . Their purpose is to get yo extra scrap. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Aim the powered ones, unpause for a bit to let them shoot, pause. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Missiles, bombs, and the Artillery Beam bypass all shields. I considered it, but I didn't have the scrap after glaive beam and pre-igniter. Doesn't take as much power or as long to charge as the Glaive. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. Use auto-fire so you don't have to keep finding the perfect beam line-up. This can't be dodged. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Ah, now I see the cause for confusion. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Nice if you have a pre-igniter, but everything's nice then. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. You want to have enough that you're steadily reducing the shields. Purchase price: 95 (Store rarity: 5) 2. Can't use anything else. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. 2 Engines 1. They also won't shoot an unpowered drone. . Glaive Beam with fully trained crew, Artillery Beam at system level 4). 40. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. 253 votes, 14 comments. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. 41 votes, 11 comments. Sure, they do a lot of damage, but you have to get the shields down first. FTL: Faster Than Light - How to Reach the Flagship and Win. Much of it is very bad. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. If you don't, though, then over time the two Flak I are definitely more useful. So you need to get additional weapon/hacking for Stealth B and C both. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Without any strong defenses, the glaive itself was probably the run killer here. A hull missile is 3. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. Charge Ion: The best Ion-weapon in the game. Boards. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. The Pike and the Minibeam are amazing weapons. Valheim Genshin. Warp 1-2 guys to take out the enemy and the system, then warp back. Level 2 hack takes down 3, and level 3 hack takes down 4. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. (Glaive Beams are kinda cursed, lol. Beams do not require anything to fire except system energy. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It makes the burst III and glaive beam much more usable. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did.